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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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DATA
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MAPCUR16.FON
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Text File
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1998-02-17
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2KB
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50 lines
mapcur16.ilbm 16 ; Mapcursor-Font fⁿr Sektoren bei Zoom 2 30-SEP-97
A 0 16 16 ; Selected Sector (gelb)
B 0 32 16 ; Target Sector (tuerkis)
C 0 0 16 ; Selected Vehicle im 3D-View
#32 112 0 16 ; --- Robo, gro▀, Owner 0 ---
#33 16 0 16 ; --- Robo, gro▀, Owner 1 ---
#34 32 0 16 ; --- Robo, gro▀, Owner 2 ---
#35 48 0 16 ; --- Robo, gro▀, Owner 3 ---
#36 64 0 16 ; --- Robo, gro▀, Owner 4 ---
#37 80 0 16 ; --- Robo, gro▀, Owner 5 ---
#38 96 0 16 ; --- Robo, gro▀, Owner 6 ---
#39 112 0 16 ; --- Robo, gro▀, Owner 7 ---
#40 112 16 16 ; --- Robo, mittel, Owner 0 ---
#41 16 16 16 ; --- Robo, mittel, Owner 1 ---
#42 32 16 16 ; --- Robo, mittel, Owner 2 ---
#43 48 16 16 ; --- Robo, mittel, Owner 3 ---
#44 64 16 16 ; --- Robo, mittel, Owner 4 ---
#45 80 16 16 ; --- Robo, mittel, Owner 5 ---
#46 96 16 16 ; --- Robo, mittel, Owner 6 ---
#47 112 16 16 ; --- Robo, mittel, Owner 7 ---
#48 112 32 16 ; --- Robo, klein, Owner 0 ---
#49 16 32 16 ; --- Robo, klein, Owner 1 ---
#50 32 32 16 ; --- Robo, klein, Owner 2 ---
#51 48 32 16 ; --- Robo, klein, Owner 3 ---
#52 64 32 16 ; --- Robo, klein, Owner 4 ---
#53 80 32 16 ; --- Robo, klein, Owner 5 ---
#54 96 32 16 ; --- Robo, klein, Owner 6 ---
#55 112 32 16 ; --- Robo, klein, Owner 7 ---
#135 129 31 16 ; Overlay Kraftwerk Stufe 1 (Nur die obersten 2 Pixel !)
#134 129 29 16 ; Overlay Kraftwerk Stufe 2
#133 129 27 16 ; Overlay Kraftwerk Stufe 3
#132 129 25 16 ; Overlay Kraftwerk Stufe 4
#131 129 23 16 ; Overlay Kraftwerk Stufe 5
#130 129 21 16 ; Overlay Kraftwerk Stufe 6
#129 129 19 16 ; Overlay Kraftwerk Stufe 7
#128 129 17 16 ; Overlay Kraftwerk Stufe 8
#136 129 0 16 ; Overlay Wunderstein Sigma
#137 129 33 16 ; Overlay Kraftwerk ElektroMan
#138 146 0 16 ; KEYSECTOR
#139 146 17 16 ; SuperBombe deaktiviert
#140 146 17 16 ; SuperBombe Countdown
#141 146 17 16 ; SuperBombe triggered
#142 146 34 16 ; SuperBombe Keysektor
#143 0 0 16 ; Welle deaktiviert noch dummy
#144 0 0 16 ; Welle Countdown noch dummy
#145 0 0 16 ; Welle getriggert noch dummy
#146 0 0 16 ; Welle Keysektor noch dummy
#147 163 0 16 ; Beamgate geschlossen
#148 163 0 16 ; Beamgate off